Game Assets

I use a combination of Blender (Highly Modified), Marmoset, Substance Painter, Photoshop, Lightroom, and a few others to create/ edit my game assets and concept art. I use a professional and efficient workflow to do hard surface, and subsurface game assets. And I use many tools at my disposal to convert my meshes to low poly, with clean topology and scaled UV’s.

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Caravan